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Semester 1 Week 1

Week 1 of the semester did not feature a lot of work from me, I created the base mesh of this table.

While it is not exactly intricate, it is a hero object so I plan to sculpt it which will take longer.

The base mesh is fairly simple because of the normal map process we will be implementing. Essentially we will use the high poly mesh from Zbrush to bake normal maps for the low poly mesh. It will give us the detail of a full sculpt without the heavy geometry or rendering times.

Screenshot (125).png
Screenshot (126).png
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