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Semester 1 Week 7

I finished door sculpt, it's fairly high detailed and overall I'm happy with how it turned out.

 

I rigged Saint George, I used a basic Human IK rig because its the only system I'm comfortable enough with to use Motion Capture on top of. It's also easy to work with in my opinion. I also added eye and jaw controls for George as well. There were a few issues I ran into with having the controls follow the head but I figured it out without too much pain.

The dragon rig needed a couple bug fixes, mainly the neck was straightened out, so the skeleton had to reflect that change. It was a bit of a struggle but overall it turned out ok. I also set up some custom NURBS Curves to replace the ones created by TSM3 due to some buggy interactions that our animator ran into.

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