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Dynamic Simulations

Dynamics was always a subject I found incredibly interesting. I believe dynamic simulation has so much to offer and I think it's capable of so many amazing things. I have worked the most on cloth and landscapes, however I am open and eager to learn any style of simulation. 

All work done by myself unless credited otherwise.

Character model sourced from previous senior class. Unfortunately I'm unaware of the original creator

Character model and textures by Christina Fletcher, forest generation by Evan Mouton, trees and ferns by Ethan Pflugh, camera work by Nicole Palmer.

Character model by Christina Fletcher, character textures by Ethan Pflugh, various background models and textures by Karina Ortiz and Haley Thomas, camera work by Nicole Palmer.

Character model, armor, textures, and rock textures by Ethan Pflugh. Dragon model and texture by Christina Fletcher. Various background props by Karina Ortiz and Haley Thomas, camera work by Nicole Palmer, dragon animation by Davis Jay Harris.

Character model sourced from previous Senior class, unfortunately unaware of the original creator.

Created with help by the Terrain Generation MasterClass by Ari Danesh

Created by following rigid body simulation guide by Steven Knipping

Created by following particle simulation guide by Steven Knipping

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